Poe Dameron (
newgenwraith) wrote2016-01-02 12:17 am
Entry tags:
KOL Character Sheet v.5.22.17
| POE DAMERON | |||||||
Level 9 | 36,000 XP | |||||||
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FAST HERO 4 SOLDIER 5 Hit Points: 59 ( --- ) Action Points: 71 | Strength 12 (+1) Dexterity 17 (+3) Constitution 13 (+1) Intelligence 14 (+2) Wisdom 12 (+1) Charisma 14 (+2) |
Human Male Age: 33 Height: 5'9" Weight: 180lbs. Dark Brown Eyes Dark Brown Hair |
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| STATS | |||||||
SAVING THROWS | |||||||
| Mod | Base | Ability Score | Misc. Mods | ||||
| Defense | 21 | = | 18 | + | +3 (dex) | + | -- |
| Initiative | +7 | = | 0 | + | +3 (dex) | + | +4 (Improved Initiative) |
| Fortitude Save | +5 | = | 4 | + | +1 (con) | + | -- |
| Reflex Save | +8 | = | 5 | + | +3 (dex) | + | -- |
| Will Save | +3 | = | 2 | + | +1 (wis) | + | -- |
| Attack (Melee) | +7 | = | 6 | + | +1 (str) | + | -- |
| Attack (Ranged) | +9 | = | 6 | + | +3 (dex) | + | +1 (w/in 30ft) |
| Attack (Blaster) | +10 | = | 6 | + | +3 (dex) | + | +1 (focus) +1 (w/in 30ft) |
| Attack (Excalibur) | +10 | = | 6 | + | +3 (dex) | + | +1 (magic weapon) +1 (w/in 30ft) |
| Damage Roll | Critical | Attack Range | |||||
| Unarmed Attack | 1d3 | n/a | 0ft | Grapple Info | |||
| Excalibur | 2d6 +1 (magical weapon) +1 (w/in 30ft) | 20/x2 | 60ft | ||||
| Blaster (Kill) | 3d6 +2 (specialization) +1 (w/in 30ft) | 19-20 | 50ft | ||||
| Blaster (Stun) | Success Save = stun for 1 round; Fail = knocked out 1d4+1 rounds | Fort DC 15 | 20ft | ||||
| X-Wing Cannon | -- | -- | -- | ||||
| SKILLS | |||||||
CLASS SKILLS | |||||||
| Mod | Ability Score | Ranks | Misc. Mods | ||||
| BALANCE | +5 | = | +3 (dex) | + | +2 | + | -- |
| CRAFT (MECHANICAL) | +8 | = | +2 (int) | + | +6 | + | -- |
| DEMOLITIONS | +4 | = | +2 (int) | + | +2 | + | -- |
| DRIVE | +9 | = | +3 (dex) | + | +6 | + | -- |
| ESCAPE ARTIST | +5 | = | +3 (dex) | + | +2 | + | -- |
| HIDE | +6 | = | +3 (dex) | + | +3 | + | -- |
| INTIMIDATE | +6 | = | +2 (cha) | + | +4 | + | -- |
| JUMP | +3 | = | +1 (str) | + | +2 | + | -- |
| KNOWLEDGE (TACTICS) | +9 | = | +2 (int) | + | +6 | + | +1 (Military) |
| KNOWLEDGE (TECHNOLOGY) | +5 | = | +2 (int) | + | +3 | + | -- |
| KNOWLEDGE (ALL OTHERS) | +2 | = | +2 (int) | + | +0 | + | -- |
| LISTEN | +5 | = | +1 (wis) | + | +4 | + | -- |
| MOVE SILENTLY | +6 | = | +3 (dex) | + | +3 | + | -- |
| NAVIGATE | +8 | = | +2 (int) | + | +6 | + | -- |
| PILOT | +15 | = | +3 (int) | + | +11 | + | +1 (Military) |
| REPAIR | +4 | = | +2 (int) | + | +2 | + | -- |
| RIDE | +3 | = | +3 (dex) | + | +0 | + | -- |
| SLEIGHT OF HAND | +5 | = | +3 (dex) | + | +2 | + | -- |
| SPOT | +4 | = | +1 (wis) | + | +3 | + | -- |
| SURVIVAL | +5 | = | +1 (wis) | + | +4 | + | -- |
| SWIM | +3 | = | +1 (str) | + | +2 | + | -- |
| TUMBLE | +5 | = | +3 (dex) | + | +2 | + | -- |
CROSS-CLASS SKILLS | |||||||
| Mod | Ability Score | Ranks | Misc. Mods | ||||
| BLUFF | +2 | = | +2 (cha) | + | +0 | + | -- |
| CLIMB | +1 | = | +1 (str) | + | +0 | + | -- |
| COMPUTER USE | +2 | = | +2 (int) | +0 | +0 | + | -- |
| CONCENTRATION | +2 | = | +1 (con) | + | +1 | + | -- |
| CRAFT (ALL OTHERS) | +2 | = | +2 (int) | + | +0 | + | -- |
| DIPLOMACY | +2 | = | +3 (cha) | + | +1 | + | -- |
| DISGUISE | +2 | = | +2(cha) | + | +0 | + | -- |
| FORGERY | +2 | = | +2 (int) | + | +0 | + | -- |
| GAMBLE | +2 | = | +2 (wis) | + | +0 | + | -- |
| GATHER INFO | +2 | = | +2 (cha) | + | +0 | + | -- |
| PERFORM (ALL) | +2 | = | +2 (cha) | + | +0 | + | -- |
| RESEARCH | +2 | = | +2 (int) | + | +0 | + | -- |
| SEARCH | +2 | = | +2 (int) | + | +2 | + | -- |
| SENSE MOTIVE | +1 | = | +1 (wis) | + | +0 | + | -- |
| TREAT INJURY | +1 | = | +1 (wis) | + | +0 | + | -- |
| TALENTS, FEATURES, & FEATS | |||||||
FAST HERO TALENTS | |||||||
EVASIONIf the Fast hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Fast hero suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor. | |||||||
UNCANNY DODGE 1The Fast hero retains his or her Dexterity bonus to Defense regardless of being caught flat-footed or struck by a hidden attacker. (The hero still loses his or her Dexterity bonus to Defense if the hero is immobilized.) | |||||||
SOLDIER FEATURES | |||||||
WEAPON FOCUS: BLASTERThe soldier adds +1 to all attack rolls made using the selected weapon. | |||||||
WEAPON SPECIALIZATION: BLASTERThe soldier gets a +2 bonus on damage rolls with the chosen weapon. | |||||||
TACTICAL AIDAs a full-round action, the Soldier provides tactical aid to all of his allies (including himself) within sight and voice range of his position. This use of tactical aid requires an action point. | |||||||
Improves CriticalFor the weapon the Soldier has applied weapon specialization to the Soldier’s threat range increases by one. | |||||||
FEATS | |||||||
SIMPLE WEAPON PROF.The character makes attack rolls with simple weapons normally. | |||||||
PERSONAL FIREARMS PROFICIENCYThe character can fire any personal firearm without penalty. | |||||||
ADVANCED FIREARMS PROFICIENCYThe character can fire any personal firearm on autofire without penalty (provided, of course, that it has an autofire setting). | |||||||
AIRCRAFT OPERATION: X-WING FIGHTERThe character takes no penalty on Pilot checks or attack rolls made when operating an aircraft of the selected class. | |||||||
QUICK DRAWDraw weapon as a free action. | |||||||
QUICK RELOAD ✹Reloading a firearm with an already filled box magazine or speed loader is a free action. | |||||||
POINT BLANK SHOTThe character gets a +1 bonus on attack and damage rolls with ranged weapons against opponents within 30 feet. | |||||||
PRECISE SHOTThe character can shoot or throw ranged weapons at an opponent engaged in melee without penalty. | |||||||
FAR SHOT✹When the character uses a firearm or archaic ranged weapon, its range increment increases by one-half (multiply by 1.5). When the character throws a weapon, its range increment is doubled. | |||||||
BURST FIREWhen using an automatic firearm with at least five bullets loaded, the character may fire a short burst as a single attack against a single target. The character receives a –4 penalty on the attack roll, but deal +2 dice of damage. | |||||||
DRIVE BY ATTACKThe character takes no vehicle speed penalty when making an attack while in a moving vehicle. Also, if the character is the driver, he or she can take his or her attack action to make an attack at any point along the vehicle’s movement. | |||||||
IMPROVED INITIATIVEThe character gets a +4 circumstance bonus on initiative checks. | |||||||
Key: | |||||||
[Code originally created by


Blaster Pistol Info for approval
P. 133
Blaster Pistol (Multifire)
Set to Kill:
Damage: 3d6
Crit: 20
Range: 10M
Type: Energy
Set to Stun:
Fort Save: DC 15 (Success - stun for 1 round; Fail - knocked out for 1d4+1 round)
Stun cannot benefit from crit hit
Range: 4M
Type: Energy
Book suggested rule: Each power pack has a limit of shots (100). To avoid keeping track of shots - use a crit fail to have the blaster pack run out. Move action to replace power pack.
X-Wing Information
Feats to Buy